Tuesday, November 9, 2010

Electronic Arts to buy mobile game publisher - Arts

NEW YORK (Reuters) - Electronic Arts said it plans to buy the publisher of "Angry Birds," one of the most popular games on Apple's iPhone, pushing the second largest U.S. video game publisher deeper into the hot mobile games market.
A source close to the deal told Reuters EA will pay under $20 million in cash plus other undisclosed considerations.
An EA spokeswoman confirmed the deal, but did not disclose the financial terms. Under the deal, EA will not receive the intellectual property rights to "Angry Birds," which will remain under Rovio, the Finnish company that developed the game, the company said.
Some analysts were surprised that EA would not acquire "Angry Birds". Neither company commented on what games or intellectual property would be included in the terms.
"I'm kind of wondering what they bought," said Todd Mitchell, a Kaufman Bros analyst. "But in light of EA not getting the IP, they're buying the development platform to put their own IP on it in hopes of driving social networking and customers back to their own properties."
Electronic Arts, which owns Medal of Honor and Madden NFL franchises, can push its established brands through new social games in the same way that Disney, which bought social gaming company Playdom for $563.2 million in July, has used with its ESPN brand in the ESPNU College Town game for Facebook.
Chillingo publishes other mobile games but none have been quite as successful as "Angry Birds," which allows players to help angry birds destroy pigs with a huge slingshot in various game stages.
The company also publishes "iDracula", a shooter game where players are vampire hunters and Predators, a sci-fi game.

� Continued...
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How the unions lost the Hobbit war - Movies

LOS ANGELES (Hollywood Reporter) - As more and more Hollywood productions are made in other countries, the studios are determined to limit union influence as much as possible.
Will entertainment workers of the world unite? Probably not any time soon. They just tried, and it blew up in their faces.
The two-month Hobbit affair in New Zealand began with local actors attempting to organize the film and ended with a smackdown from U.S.-based Warner Bros., which extracted an additional $25 million in incentives from the island nation and secured passage of antiunion legislation, apparently negotiated directly between the government and key Warners executives including New Line president Toby Emmerich and Warners Home Entertainment president Kevin Tsujihara.
As labor leaders (including the Screen Actors Guild, which boycotted in solidarity) withdrew under a barrage of negative publicity and even death threats, they were left to wonder: what went wrong?
Just about everything:
- The local union, New Zealand Actors Equity (NZAE), never made clear to the public why it was trying to organize the production. Were working conditions the issue? Pay rates? Residuals? There was never a detailed or consistent answer.
- Early on, a key legal issue arose: Could actors be engaged as employees rather than independent contractors? The union never developed a clear response to this question, instead focusing on odd stopgaps for protecting actors engaged as independent contractors.
- NZAE failed to develop significant support from local actors. A planned meeting -- canceled due to a counter-demonstration -- was expected to draw only about 90 attendees. Meanwhile, meetings and rallies of industry workers, including actors, who opposed the union's actions attracted thousands.
- In what seems an unusual arrangement, NZAE is a unit of an Australian union, the Media, Entertainment and Arts Alliance (MEAA). The initial spokesperson for labor in the dispute was an Australian, Simon Whipp. Those facts alone incited charges in New Zealand that union activists from its larger neighbor were endangering a $500 million two-film production vital to the New Zealand economy.
- The unions took little account of the public reverence for director-producer Peter Jackson, who was knighted less than a year ago for services to the arts. Jackson's role in the affair was complex: at times he reiterated the studio message that the project might move to another country, while at other times he vowed to "fight like hell" to retain the project in-country.
- In any case, MEAA/NZAE seemed unprepared for the media firestorm that its organizing attempt generated. And the unions had little political support within New Zealand. When the center-right government weighed in against the unions, the Labour party was silent.
In the end, the entire fracas redounded to the benefit of the government and Warner Bros. Under an "urgency" procedure, the legislature passed in a single day laws that put all Kiwi film (and videogame) workers effectively beyond the reach of the unions. That conforms to the ruling National party's political agenda. Government ministers at various times acknowledged that the legislation was being introduced and fast-tracked at the behest of the studio, and at other times denied this, but without explaining in that case why urgency was required.
Meanwhile, Warners secured an extra $25 million in production incentives on top of tens of millions of dollars the project already qualified for. That seemed like a power grab by the studio. However, New Zealand did receive a valuable benefit: an agreement by the studio to include on Hobbit DVDs and electronic copies a video promoting the country as a tourist destination.
That's no small move, considering how much New Zealand tourism benefited from the "Lord of the Rings" trilogy. Kiwi actors on the films will now receive residuals. That seems like a win for the union, but a studio-side source claims that a residuals proposal was made before the NZAE organizing campaign kicked in. The facts are unclear.
Ultimately, the country retained the production it could ill-afford to lose. New Zealand has become a popular filming location because of its scenery, and skilled (and obviously English-speaking) crews -- but also because of its lower wage rates and lack of unions. Keeping the project in-country was do or die for the local industry: as Prime Minister John Key put it, "If you can't make The Hobbit here, frankly, what movies are you going to make here?"
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